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Undead and haste | EN World Tabletop RPG News & Reviews

It would be kinda screwy for a lich not to able to haste himself. Personally i think they should have left the unnatural age bit, But not the system shock save. Sure it benefitted demi humans more, but for me in my campaigns i have never went anywhere close to old age(human or otherwise). But then they have to re introduce all the ageing stuff again, and that would be a whole other mess.

Back to the haste on undead, it kinda isnt fair. I mean, specifically it shoulnt matter if it is a fort(harmless)save, because they are immune to such things. It is their very being. Doesnt matter if it is beneficial or not, they can't have it. Its like can you cast the following spells on an undead

blindness/deafness(fort negates)
circle of doom(fortitude half)
chill touch(fort partial)but has a section on specifically affecting undead
contaign(fort neg)
control winds(fort neg)undead would NOT ignore these effects.
destruction(fort part)
disintergrate(fort partial)undead affected
energy drain(fort neg)specific for undead
enlarge(fort neg)
flare(cantrip)fort neg

These are just some of them that have fort save from the phb. If you allow haste to affect them, you should inreality let blindness/deafness affect them as well. Another spell that is like haste that i just found was enlarge. Can you cast enlarge on undead?

See when i see immunity i think it means always ignoring the effect. In fact, you don't even know what the effect will be. Maybe it should only affect intelligent undead, who know what is going on, but i just want to know by the rules.

By the way i am not picking on anyone, i just wanted to know how everyone plays with this, or if anyone noticed it.

Sorry for spelling mistakes.

Sorry i am too slow in typing out my responses. I was tinking about intellignet undead as well. Thanx

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Patria Henriques

Update: 2024-08-09